Gainward Single PCB GTX 295 Review

Written by Harry Butler

August 10, 2009 | 12:07

Tags: #295 #cooled #geforce #gtx-295 #pcb #performance #results #review #single-pcb #tested

Companies: #gainward #nvidia #test

S.T.A.L.K.E.R.: Clear Sky

Publisher: Deep Silver

S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch, Clear Sky runs great and as you would expect it to.

Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.

We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.

Gainward Single PCB GTX 295 Review S.T.A.L.K.E.R.: Clear Sky Gainward Single PCB GTX 295 Review S.T.A.L.K.E.R.: Clear Sky Gainward Single PCB GTX 295 Review S.T.A.L.K.E.R.: Clear Sky
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S.T.A.L.K.E.R.: Clear Sky

1,280 x 1,024 0xAA 16xAF, DirectX 10/10.1, High Detail

  • ATI Radeon HD 4870 X2 2GB
  • Gainward Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 295 1,792MB
  • Sapphire Radeon HD 4890 1GB Atomic
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4890 1GB
  • Nvidia GeForce GTX 275 896MB
    • 75.4
    • 54.0
    • 73.3
    • 39.0
    • 72.1
    • 46.0
    • 50.7
    • 35.0
    • 45.9
    • 35.0
    • 44.7
    • 32.0
    • 43.9
    • 33.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

1,680 x 1,050 0xAA 16xAF, DirectX 10/10.1, High Detail

  • ATI Radeon HD 4870 X2 2GB
  • Gainward Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 295 1,792MB
  • Sapphire Radeon HD 4890 1GB Atomic
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4890 1GB
  • Nvidia GeForce GTX 275 896MB
    • 65.7
    • 38.0
    • 59.6
    • 45.0
    • 59.4
    • 45.0
    • 41.2
    • 31.0
    • 37.6
    • 29.0
    • 35.6
    • 26.0
    • 35.4
    • 27.0
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

1,920 x 1,200 0xAA 16xAF, DirectX 10/10.1, High Detail

  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 295 1,792MB
  • Gainward Nvidia GeForce GTX 295 1,792MB
  • Sapphire Radeon HD 4890 1GB Atomic
  • ATI Radeon HD 4890 1GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 275 896MB
    • 56.7
    • 38.0
    • 51.1
    • 39.0
    • 50.0
    • 38.0
    • 38.5
    • 31.0
    • 33.7
    • 26.0
    • 31.1
    • 22.0
    • 29.8
    • 22.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

2,560 x 1,600 0xAA 16xAF, DirectX 10/10.1, High Detail

  • ATI Radeon HD 4870 X2 2GB
  • Gainward Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 295 1,792MB
  • Sapphire Radeon HD 4890 1GB Atomic
  • ATI Radeon HD 4890 1GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 275 896MB
    • 35.7
    • 28.0
    • 33.4
    • 22.0
    • 32.8
    • 21.0
    • 24.3
    • 21.0
    • 21.1
    • 18.0
    • 20.3
    • 16.0
    • 19.1
    • 15.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

In S.T.A.L.K.E.R.: Clear Sky the GTX 295s can't quite keep up the Radeon HD 4870 X2, and derspite offering superior minimum frae rates at 1,680x1,050, are roundly trumped by the dual GPU Radeon, especially as the resolution climbs. Here again we see that the two different iterations of the GTX 295 perform practically identically, with differences in result caused by slight variations in benchmark run rather than any hardware advantage.
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